Designing a Browser Based Game with D3.js, Part I
First impressions are powerful. The initial exposure to a game, book, or even web application, affects your not only your interest in it, but your perception and expectations of it. Scars of the Untrodden is a browser based, fantasy, rouge-like map exploration game I've been working on which makes heavy use of data visualizations. In this post, I'll discuss creating the game's initial experience.